SRWG.org The Video Game Hub Super Robot Wars (SRW) Old SRW Code Discussion. Do u guys got max funds code for SRW Scramble Commander in Codebreaker format? I am looking for Alpha Gaiden Codes. Anything you can make or find for me. SUPER ROBOT WARS ALPHA GAIDEN WALKTHROUGH by Mark Neidengard ([email protected]) version 1.1 9-18-01 This document is intended to be one (and a half?) steps removed from an actual line-by-line translation of the game.
This page contains Resident Evil: The Director's Cut Hints for Playstation called 'Various Cheats and Hints' and has been posted or updated on Aug 21, 2008 by rjassdaf.
Boxshot & Details
- Developer: Capcom
- Publisher: Capcom
- Genre: Action Adventure
- Release: Not Set
- ESRB: Mature
Hints
Various Cheats and Hints
One-Hit Gator Kill
When you fight the gator boss, he starts coming towards you and you see a yellow light on the left wall. If you inspect the light a cylinder will fall and the gator will eat it. While the cylinder is in its mouth, shoot it and the gator will explode!
Play as Hunk
To play as Hunk, beat the A and B games of either character (Leon or Claire) with an A rating on both. Hunk is one of the SWAT members from Umbrella who's mission is to get to the roof-top from the sewers.
Game Counter:
Complete the game one time. After you finish the game and restart, save over the old game, and you will get the 'Next Game' along with 00-00 (meaning the start of a second game).
Film 'D'
To get film 'D', go to the STARS room, second floor of the Police building, and check the desk on the left 50 times. It is a picture of Rebecca
Double items
Highlight the 'Arrange' option on the game mode screen and hold Right until the pointer turns green. Begin game play and double the normal amount of items, including ink ribbons and ammunition, will be available. Note: This does not effect other items, such as health sprays or herbs.
Change clothes
Rescue the other two players and finish the game. The phrase 'You've got the special key' will appear after the credits. Save the game. Start the game that was just saved. Enter the room with the large mirror on the second floor of the mansion. Unlock the door in the back. Enter the closet and move all the way to the end of the rack of clothes. A message asking 'There is an outfit that fits you perfectly, do you want to put it on?' will appear. Select 'Yes' to change your character's clothes. Note: When playing the game with the 'Arrange' option, your character will not have the key, but the door will be unlocked allowing clothes to be changed at any time. Enter the left-hand door on the right side (as you face the stairs) of the main hall. Shoot a few zombies (at the beginning) or a hunter (after entering the guard-house) to reach the room.
Reset game
Pause the game during play and press Start + Select. The game will reset and return to the main menu.
Controller configuration
Press Select + Start during game play.
Unlimited rocket launcher
Finish the game within three hours without rescuing anyone. A rocket will appear after the credits. Choose to continue playing after the game restarts. The rocket launcher will be available when the new game begins. Note that the rocket launcher does not shoot well upwards or downwards.
Unlimited magnum
Select 'Arrange' mode and complete the game as either character in any amount of time. The unlimited magnum will be available when the game is replayed. This weapon makes it easier to complete the game in under three hours for the unlimited rocket launcher, at which point both weapons will be available for another game.
View ending sequence
Note: This trick requires the PlayStation Underground Jampacked disc featuring Tomba and Duke Nukem. Load the Jampacked disk and highlight the option for viewing the Tomb Raider FMV sequence. Place the Resident Evil: The Director's Cut disc in the PlayStation, wait briefly, then select the Tomb Raider FMV sequence option. This will display one of the ending sequences.
Killing Plant 42
Chris can save ammunition when fighting Plant 42 by using the combat knife. Only about a dozen hits with the knife are needed to kill it.
Go to the back stairs and enter the storage room. Get the chemicals from the corner. When you go to the room that the plant is in, before you walk into view of the plant, turn left. Go to the little pump and use the chemicals. The view will shift to the plant. The plant will turn red and die.
Instead of running all around the mansion looking for the chemicals, just use Grenade Launcher Incendiary rounds, or try a hit-and-run strategy with the knife.
Auto aim
Instead of having to turn around manually to shoot the zombies, hold R1 and your character will automatically aim their gun at the nearest zombie/danger. Tap L1 while continuing to hold R1 to have your character re-adjust his or her aim. This is a much faster way to fight quick enemies, and saves ammunition from missed shots.
Logging onto the computer:
To log in to the computer in the lab, and unlock the areas B1 and B2, use the following passwords.
1st: John
2nd: Ada
3rd:Mole
Getting the Star Crest
Go to the hall with the numerous paintings and crows. Put the switches behind the paintings in the following order: new born baby; infant; lively boy; young man; middle-aged man; bold looking old man.
Saving herbs
If herbs are not needed immediately when found, take some time to transport them to one of the Boxes. If you need to use them later, you will know where to find them.
Save ammunition as Jill
When playing as Jill, do not shoot the first zombie that is standing over Kenneth's body. Instead, run into the dining room. Barry will speak to Jill before the zombie comes though the door. Barry will shoot it three times, blowing off its head.
Save ammunition as Jill or Chris
Stand behind the statue in the room above the dining room. When the zombies come up on the other side, they will try to walk through the statue leaving you free to knife them to death.
Saved by Barry
After you see the first zombie and look for Wesker, go through the blue door, then go through the hall with the dogs. After you are through that hall, go to the end of the next one. When you reach the end, you will find two doors. Go through the single door and get the shotgun. Note: You do not need the broken shotgun to get it. You will see the bars go up. Ignore them and go back the way you came from and Barry will save you.
Infinite Submachine Gun:
Complete either scenario while using zero Health Sprays.
Infinite Rocket Launcher:
Complete either scenario in less than two hours and 30 minutes.
Infinitie Gatling Gun:
Complete either scenario without saving.
Reserve Power Control:
To activate reserve power, enter the sequence UP, DOWN, UP, UP, DOWN or UP, UP, DOWN, DOWN, UP.
Safe Combination:
The combination for the safe is 2236.
Play as Tofu:
To play as Tofu, you beat 6 scenarios with an A ranking. Tofu's mission is the same as Hunk's -- get to the rooftop from the sewers. However, it's much harder this time as Tofu is only armed with a knife and cannot use guns!
Surprise:
If you go to the police station without taking anything on the way on normal (hard) difficult you'll get an surprise when you go down the stairs outside the station. and be sure to go in the police station to grab a shotgun or some ammo, you will need it.
Cure your self with out having to look into your inventory:
It's pretty easy,all you have to do is find one of those long pots of blue herbs and pick on and you will automatically cure your self. (Hint):There's is one just as you come in through the double doors near that bridge that you use the valve handle on. The other one is in the room where you get the flame-thrower.
Shoot the camera
You can shoot the camera in the hallway where the dogs first jump through the window. You have to be far away from the camera when the first dog jumps through. Kill the dog and try to point the gun at the middle of the screen. Bullet holes should appear for a split second.
When you fight the gator boss, he starts coming towards you and you see a yellow light on the left wall. If you inspect the light a cylinder will fall and the gator will eat it. While the cylinder is in its mouth, shoot it and the gator will explode!
Play as Hunk
To play as Hunk, beat the A and B games of either character (Leon or Claire) with an A rating on both. Hunk is one of the SWAT members from Umbrella who's mission is to get to the roof-top from the sewers.
Game Counter:
Complete the game one time. After you finish the game and restart, save over the old game, and you will get the 'Next Game' along with 00-00 (meaning the start of a second game).
Film 'D'
To get film 'D', go to the STARS room, second floor of the Police building, and check the desk on the left 50 times. It is a picture of Rebecca
Double items
Highlight the 'Arrange' option on the game mode screen and hold Right until the pointer turns green. Begin game play and double the normal amount of items, including ink ribbons and ammunition, will be available. Note: This does not effect other items, such as health sprays or herbs.
Change clothes
Rescue the other two players and finish the game. The phrase 'You've got the special key' will appear after the credits. Save the game. Start the game that was just saved. Enter the room with the large mirror on the second floor of the mansion. Unlock the door in the back. Enter the closet and move all the way to the end of the rack of clothes. A message asking 'There is an outfit that fits you perfectly, do you want to put it on?' will appear. Select 'Yes' to change your character's clothes. Note: When playing the game with the 'Arrange' option, your character will not have the key, but the door will be unlocked allowing clothes to be changed at any time. Enter the left-hand door on the right side (as you face the stairs) of the main hall. Shoot a few zombies (at the beginning) or a hunter (after entering the guard-house) to reach the room.
Reset game
Pause the game during play and press Start + Select. The game will reset and return to the main menu.
Controller configuration
Press Select + Start during game play.
Unlimited rocket launcher
Finish the game within three hours without rescuing anyone. A rocket will appear after the credits. Choose to continue playing after the game restarts. The rocket launcher will be available when the new game begins. Note that the rocket launcher does not shoot well upwards or downwards.
Unlimited magnum
Select 'Arrange' mode and complete the game as either character in any amount of time. The unlimited magnum will be available when the game is replayed. This weapon makes it easier to complete the game in under three hours for the unlimited rocket launcher, at which point both weapons will be available for another game.
View ending sequence
Note: This trick requires the PlayStation Underground Jampacked disc featuring Tomba and Duke Nukem. Load the Jampacked disk and highlight the option for viewing the Tomb Raider FMV sequence. Place the Resident Evil: The Director's Cut disc in the PlayStation, wait briefly, then select the Tomb Raider FMV sequence option. This will display one of the ending sequences.
Killing Plant 42
Chris can save ammunition when fighting Plant 42 by using the combat knife. Only about a dozen hits with the knife are needed to kill it.
Go to the back stairs and enter the storage room. Get the chemicals from the corner. When you go to the room that the plant is in, before you walk into view of the plant, turn left. Go to the little pump and use the chemicals. The view will shift to the plant. The plant will turn red and die.
Instead of running all around the mansion looking for the chemicals, just use Grenade Launcher Incendiary rounds, or try a hit-and-run strategy with the knife.
Auto aim
Instead of having to turn around manually to shoot the zombies, hold R1 and your character will automatically aim their gun at the nearest zombie/danger. Tap L1 while continuing to hold R1 to have your character re-adjust his or her aim. This is a much faster way to fight quick enemies, and saves ammunition from missed shots.
Logging onto the computer:
To log in to the computer in the lab, and unlock the areas B1 and B2, use the following passwords.
1st: John
2nd: Ada
3rd:Mole
Getting the Star Crest
Go to the hall with the numerous paintings and crows. Put the switches behind the paintings in the following order: new born baby; infant; lively boy; young man; middle-aged man; bold looking old man.
Saving herbs
If herbs are not needed immediately when found, take some time to transport them to one of the Boxes. If you need to use them later, you will know where to find them.
Save ammunition as Jill
When playing as Jill, do not shoot the first zombie that is standing over Kenneth's body. Instead, run into the dining room. Barry will speak to Jill before the zombie comes though the door. Barry will shoot it three times, blowing off its head.
Save ammunition as Jill or Chris
Stand behind the statue in the room above the dining room. When the zombies come up on the other side, they will try to walk through the statue leaving you free to knife them to death.
Saved by Barry
After you see the first zombie and look for Wesker, go through the blue door, then go through the hall with the dogs. After you are through that hall, go to the end of the next one. When you reach the end, you will find two doors. Go through the single door and get the shotgun. Note: You do not need the broken shotgun to get it. You will see the bars go up. Ignore them and go back the way you came from and Barry will save you.
Infinite Submachine Gun:
Complete either scenario while using zero Health Sprays.
Infinite Rocket Launcher:
Complete either scenario in less than two hours and 30 minutes.
Infinitie Gatling Gun:
Complete either scenario without saving.
Reserve Power Control:
To activate reserve power, enter the sequence UP, DOWN, UP, UP, DOWN or UP, UP, DOWN, DOWN, UP.
Safe Combination:
The combination for the safe is 2236.
Play as Tofu:
To play as Tofu, you beat 6 scenarios with an A ranking. Tofu's mission is the same as Hunk's -- get to the rooftop from the sewers. However, it's much harder this time as Tofu is only armed with a knife and cannot use guns!
Surprise:
If you go to the police station without taking anything on the way on normal (hard) difficult you'll get an surprise when you go down the stairs outside the station. and be sure to go in the police station to grab a shotgun or some ammo, you will need it.
Cure your self with out having to look into your inventory:
It's pretty easy,all you have to do is find one of those long pots of blue herbs and pick on and you will automatically cure your self. (Hint):There's is one just as you come in through the double doors near that bridge that you use the valve handle on. The other one is in the room where you get the flame-thrower.
Shoot the camera
You can shoot the camera in the hallway where the dogs first jump through the window. You have to be far away from the camera when the first dog jumps through. Kill the dog and try to point the gun at the middle of the screen. Bullet holes should appear for a split second.
Please Submit a Problem for any incomplete, non-working or fake cheat listed above.
If you know other secrets, hints, glitches or level guides, then please Submit your Cheats and share your insights with other players.
Back to all Cheats ยปIf you know other secrets, hints, glitches or level guides, then please Submit your Cheats and share your insights with other players.
Ask a Question
Stuck in this game? Set a specific, clearly defined question and let other gamers answer your question or view answers to previously asked questions. If you think you are an expert then please try to help others with their questions.
Gameplay Videos
Resident Evil: The Director's Cut - PSX Gameplay 2
- Added on: May 30, 2014
Resident Evil: The Director's Cut - PSX Dual Shock Version
- Added on: May 30, 2014
Part 109: Pre-Intermission
Before I forget, here are the stats for Katz and Jingiji.
-----------------------------------------
Pre-Mission Adjustments
Gundam X
EN | 154 -> 176
Parts added:
Magnet Coating (speed +5, Limit +20)
Booster (move +1)
Weapon power increased by 100
Zeta Gundam
Parts added:
Solar panel (10% EN regen per turn)
weapon power increased by 100
White Ark
Parts added:
HP Gas Engine (Move +1, Speed +5, Limit +10)
Chobham Armor (Max HP +500, Armor +150)
Raideen
Parts added:
Computer Core (Speed +10, Limit +15)
-----------------------------------------
: Alright, then begin loading procedures.
: Roger that.
: Still, this is nice... We've been running low on ammo from all the continual fighting, right?
: Yes. By the way, Marbet... Have you assigned anyone to handle the loading procedures?
: I'm having Usso, Garrod, and Daisaku handle it.
: Why those three? Daisaku, I might understand since he's in the Battle Tank...
: It's an issue of machine size. Their mobile suits are the best-suited for this type of job.
: I get it... The V Gundam is pretty small, huh? Witz and Roybea hate this kind of thing...
: It's a perfect job to give Garrod a chance to acquaint himself with all our crew members.
: You might have a point there.
: Yeah, he's done pretty much everything on his own up until now...
: So it's the perfect opportunity to get him used to acting as part of a group...
: There aren't very many places to hide in this area. Get the loading done ASAP, Sarah.
: Understood, Captain.
[SCENE CHANGE]
The sound of Mobile Suits moving around can be heard
: Usso, bring that here, please.
: Okay!
: Garrod, hurry up and bring that container here!
: (.........) Phew... I've had no time at all to see Tifa since becoming a crewmember... She and Jamil are always practically joined at the hip, and it seems like someone always interrupts me... Aw, man... This is nothing like what I'd figured.
: Garrod, we don't have all day!
: Ah, oh yeah...
: Quit slacking off and get to hauling!
: Sorry about that. I'll take care of this real quick. There, alley-oop!
He accidentally drops the container and the contents spill out
: Whoa!!
: Oh, crap...! I got the controls mixed up...!
[SCENE CHANGE]
: Luckily, he got off with just a few cuts and bruises. The doctor also says he's fine.
: Jamil... I, I...
: (.........) ...Garrod. Be more careful next time. ...That's all I have to say.
: !?
: Will he be penalized?
: ...That won't be necessary.
: Lucky you, Garrod.
: Don't mess up like that again.
: Yeah, you do tend to get distracted easily.
Judau amd Puru enter the room
: (.........)
: !?
: Judau, and Puru?
: Are you all better now?
: Yeah, see? It's fine!
: But, that arm bandage...
: Puru just went a little overboard on the bandaging.
: But Tex said to bandage it with care!
: (.........)
: I dealt with scratches like this all the time when I was a scrap dealer on Shangri-La. Garrod, there's nothing to get upset over, don't worry.
: .........
Garrod runs off
: Garrod!
: What's his problem!?
: Maybe a stray dog just stays stray, in the end...
: He didn't even try to apologize...
: Don't be like that. I know how he feels...
: Eh...?
: I caused a lot of trouble for Kamille when I first rode the Double Zeta, too... Back then... I couldn't immediately apologize, either.
: Uh-huh...
: I guess it's just... It's hard to apologize when stuff like that happens. Since you know it's your own fault.
: Wow, Judau, you're more grown-up than you look...
: I've had my share of trouble, too. Like, my little sis forcing me to eat...
: (...Judau...)
: ...Take care of the rest. Once the loading's done, have the Freeden set out for Fort Severn.
: Roger that, sir.
: (.........) Captain! Er... I hate to ask a personal question, but...
: What is it?
: (.........) Pardon me, sir... It's nothing.
: ...Alright. Then, you handle the rest.
[SCENE CHANGE]
: (.........)
: (Garrod...) Looks like things haven't gone too well for either of us...
: !?
: ...Never mind, don't worry about it.
[SCENE CHANGE]
: Yes...
: *giggle* Pardon the intrusion!
: Tonya... What is it?
: You must've heard what happened with Garrod. He's so naive. He's gotta be all depressed. Don't you think he could use some cheering up
: (.........)
: I don't think anyone other than you is up for the job. A face with no makeup can have its own appeal, but... I'll bet you anything that it'd make him overjoyed to see you all prettied up and smiling.
: I... I couldn't...
: Well, it can be kind of intimidating at first... But how about something simple, like this
: Wanna give it a try?
: (.........)
: ...Okay, sure, no pressure. I'll leave it with you, so try it out if you change your mind.
Tonya leaves
: (...Lipstick...)
[SCENE CHANGE]
: (.........)
: Whatever else can be said of him, he's still 15... He really is half a child.
: But, the other half is an adult.
: (.........) Jamil, when you were 15... What sorts of things did you think about?
: ...All I thought about was staying alive.
: Ah, yes... That was right around the time of the last war, wasn't it... Those times weren't good times by any stretch, but I'd take them any day over this.
: (.........)
: If I recall correctly, you had your first love back then, too...
: (.........)
: She was a lone civilian officer. In the end, she was a flower far beyond your reach.
: Where is she now...?
: The memories are here... The actual person...
: ...On the moon?
: Higher up than that. She's in Heaven.
: I see...
Uh, Tex? I'm pretty sure you aren't Jamil...
: No one blamed Garrod for what happened... That might have been a mistake.
: And if it was?
: He doesn't seem to be used to getting treated nicely... If he feels responsible for what happened, then he might run off again.
: (.........)
[SCENE CHANGE]
: Addon parts? Like that big shield over there?
: Yeah. It uses a few concepts from the Zeta's flying armor and the Victory's dash parts.
: So, does that mean it serves both offensive and defensive purposes?
: Hey, you catch on quick.
: But with the Satellite Cannon, does the GX really need any offensive boosts?
: It may have that, but it's not like you can fire that any time you want.
: Besides, it's not meant for combat in urban areas, either...
: Yeah, and the enemy's gotta be aware of that, so I'm tryin' to stay one step ahead. Y'know, just in case.
: Just in case?
: The Satellite Cannon's microwave energy comes from the moon, right?
: Oh, yeah... If the Moon Race destroys the microwave transmitter on the moon...
: Then the Satellite Cannon won't be able to fire jack squat. That'd be one hell of a reduction in firepower.
: ...But it's been a while since the GX first fired the Satellite Cannon, hasn't it? You'd think the Moon Race would've overtaken the station or destroyed it by now...
: (.........) It probably serves as a solar power source for the lunar city, so they wouldn't destroy it.
: But surely they'd be able to at least interfere with microwave transmissions?
: (...Or is there some reason the Moon Race can't touch the microwave transmission facility?)
[SCENE CHANGE]
: ...Garrod...
: What's the matter?
: (.........)
: I brought you dinner. I'm leaving it here, okay?
: Thank you, Garrod... Garrod... Um... Cheer up...
: Huh? Hahaha... I screwed up a little. But it'll be fine, it won't happen again.
: ...Yes.
: (.........) Say, can you really feel the presence of that Newtype?
: Only a bit...
: Is that so...? Well, don't worry too much, okay?
: ......Garrod...
: Hm? What is it, Tifa?
: ...No, it's nothing.
: (......?) Did something happen, Tifa?
: ...It's alright, I just had a bad dream. Don't worry, Garrod.
: ...Oh. Well, look, I'm like, supposed to look after you and stuff, so... Worrying's kinda my job. I have to get pretty antsy over even little things. If you're okay, then it's all good!
: Garrod......
: ?
: Huh? Wh-what happens if I do?
: (.........)
: Wha!?
: (.........)
: Is this because you think the Newtype at Fort Severn will show up?
: (.........)
: (.........) Tifa... If we get into battle... I'm going out there.
: !
: I... I believe you, but... I want to try and overcome this!
: ...Garrod...
[SCENE CHANGE]
[Since I don't have access to a intermission portrait of Olba, I'll be substituting it with his battle portrait for now
: As expected... But, even in concentrated numbers, they're just land-based walker machines... They're no match for even the most basic of mobile suits in the Moon Race's arsenal.
: (No, the Innocent here seem to possess a machine resembling a mobile armor.)
: ...A mobile armor...?
: (That's not all, either... There seems to be a Newtype research facility in their base...)
: What...!?
: (The Innocent could be planning to turn Newtypes into regular frontline forces.)
: (.........) Olba, continue your observance. If the Freeden shows up, report back to me.
: (Got it. And what about you?)
: I'll conduct an investigation of the base at Fort Severn. We'll need to find out how far advanced they are in Newtype research...
[SCENE CHANGE]
: I doubt that the Breakers, as strongly independent as they are, would meekly follow our orders.
: Indeed. It's obvious that Dowas and Biel have given them far too much free reign.
: ...Can such disorderly forces be put to any real use?
: They'll do for anti-Moon Race forces until your conditioning is completed.
: (.........)
: And, once we complete it, no enemy will ever stand before us.
: Director Nomoa... Or rather, Mayor Nomoa. Right now, I'm sensing the presence of a strong power.
: (.........)
: It's most likely a Newtype, with power like mine... Or even greater. Also, a Gundam...
: Someone with power like yours?
: There's no mistaking it... The time has finally come.
: The warring between the Earth and moon never ceases. People continue to fight, continue to wound one another...
: If we can get it up and running, even global unification would no longer be a dream.
: But for that, we need incredible Newtype talent.
: Yes. That's why I...
: ...Oh yes, that's right.
: I shall bring the Newtype here. Though, the situation may wind up calling for force...
: Go ahead... But don't let the Gallian Innocent hear about this. Is that clear, Caris?
: I know, Mayor Nomoa.
[SCENE CHANGE]
: Mm...
: Still, all this snow still around... This is definitely the North, huh?
: Alright... Stop the Freeden's engine. All hands, assume level 2 battle stations.
: Roger.
: ...So, that means we stand by to launch?
: Captain Jamil, will we launch an attack from this side?
: No, just assess the situation for a bit. If possible, watch for Breakers in the base...
Suddenly, their radar picks up something.
: What is it!?
: We've caught a landship closing in on our location!
: !
: They're already gearing up for battle!
: What, are they going to attack US?
: But, like... Isn't Fort Severn gathering forces to fight the Moon Race?
: (.........)
: Come on, what's the sense in fighting us? We're fighting the Moon Race too! Or are they on to us?
: B-but how!?
: I've got no idea, but we'll have to assume the worst, won't we?
: It must be the Newtype that Tifa sensed...
: (.........)
Jamil starts having one of his headaches
: Captain!?
: Urgh...
: Captain, what's wrong!?
: Wh-whoa! Are you okay? You're as pale as a ghost!
: D-don't worry... It's nothing. Hurry and launch... the mobile suits...
: Captain!
: (...This headache... I should have known...)
The ship starts to take fire.
: They're attacking!?
: The Freeden has been hit near the residential block!
: Someone... Get Tifa someplace safe!
: I'll go!
: Please...!
[SCENE CHANGE]
: Tifa! It's dangerous here! You need to evacuate to another block and...
: (.........)
: (.........)
: (.........)
: (.........)
: (.........)